A couple of the key goals behind Ferus Online are creating a virtual environment that gives the player enough options to play their way, no matter what their play style, as well as keeping the sandbox mmo genre alive. Too many MMORPG's today are run of the mill, brain rotting, tab target theme parks where you are immediately introduced with the one thing you can in the game which is run around and complete quests. These Quests are rarely satisfying and more often than not immediately make you out to be the hero of the land. Not only is this boring and rather stale after so many uses by various big time developers, it is an insult to a players intelligence. Do they honestly think everyone isn't going to realize that they're ALL the legendary hero of that town? On top of this it seems every hero of the land has been reduced to a loafer who goes and kills 10 wolves for the farmer in order to make a living.
Ferus Online is aimed to make it so players CAN become very important world wide and are likely to be very important within their own group of players. Someone who is well known and considered a hero would have earned that status, by completing something nobody else could, likewise a player could become very notorious throughout the game world through ill actions on a scale big enough to make the entire server shiver or hide for cover when they draw near. In terms of an RPG, the semi-sandbox goal in mind for Ferus Online breathes new life into role-playing.
Too many so-called RPG's give you very little options. You MUST be a dragon slayer, or you MUST side with this team. That is nonsense. You should be able to choose your fate. You want to save the world? Go right ahead and try. You want to burn a village to the ground and hear your factions name echoed in terrified whispers? Great it's an option. You want to be a mercenary fighting for whichever side pays better? Also a viable option, just hope your greed doesn't catch up to you. Now you may be wondering "Well what if I don't like killing things?" Well then you can be a farmer, a smith, a jeweler, a fisherman, a lumberjack, whatever it is you see fit to do. Perhaps you will save up money and buy a house or a shack and set up an inn. Maybe still you'll rise to the top and own an empire of luxurious inns throughout the map. In a true RPG like the vision of Ferus Online, it could, and SHOULD happen.
Why should players be restrained by the world they all inhabit, when the point of all being able to play together is being able to interact and effect each other? Players in Ferus Online will be able to shape their world and change its policies, wipe out dangerous creatures that pose no benefit, and tame the harsh wilderness. A world where players can build and rule vast cities and countries, as well as wage war on each other over beliefs, grudges, or valuable resources. This world is our dream. Come share it with us. Come Change it with us. This world is for us all, and it it will be realized.
The expansive planned world of Tyrid. The only safe zone to date is the starting tutorial island.. or islands rather as they are somewhat split.
This sea is center map and surrounds the arguably most important place in the entire game world. It also houses the most dangerous creatures as it was cataclysmic flash point. It will likely become a PVP hotspot for sailors and ground fighters alike.
The Frozen North:
Insane amounts of timber and freezing cold surprises lay in store. The archipelago of islands at the top right are known as "The Claws" and could prove very worthwhile to travel to. Assuming you can keep alive.
Placeholder arena and overwatch sentry towers currently under development. Once the Design is complete it will be filled in, we'll touch up the combat system and test with volunteers.
Male Warrior Conceptual. Sword and Board character created by Raynard Tenrik (ZACH)
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